MattRendar wrote:
It's a game still and they have to add variations of different enemies to keep the game play fresh . Wave of wave of the same old warrior would be fun to us , but not to the average gamer . It's also important to get the word out about this game . If you want more from the aliens franchise , you need to speak with your wallet . I'm buying an extra copy for a buddy as well .
Most games just have similar looking humans to shoot at. You do not actually need cartoonish aliens to shoot at to be able to have fun in an aliens shooter. AVP2 was amazing and didn't. FarCry and Crysis were amazing games but the outlandish mutant apes in FarCry and the squid aliens in Crysis were almost universally disliked. They were distractions.
Just something to think about.
I am far from being somebody that nitpicks over extremely minor and slight inaccuracies of an iteration of the canon aliens like some people are, but these are just outlandish. The crusher reminds me too much of a rhino or a bull, not an alien for example. The spitter looks like it has a firefly on its head. The raven wouldn't look so bad without those silly spikes sticking out of its head, but it just feels too far off sorta like the awful iterations ADI did for A:R, AVP, and AVP:R.
Based on what I've seen so far they should have spent a lot more time working on getting the animations right for the aliens instead of coming up with cartoonish caricatures. To me it reeks of a misuse of time and money given what we've seen so far of the game. Other things needed more a lot more attention than alien variety. I don't know how the project lead can on the one hand devote extra time on conjuring up these new alien variations and at the same time ignore how awful the animations for the aliens are. The way they move is pretty important.